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Upcoming Death Knight ChangesOur reason for most of these changes should be obvious, but some common themes are:
Making tanking still rely on cooldowns, but rely on them a little less.
Make Blood a more attractive spec, and particularly for tanking.
Chill out some of the defensive capabilities all DKs have in PvP.
Avoid having to use Death and Decay as an out-of-combat runic power generator.
General
All multi-rune abilities generate 15 runic power.
New runeforge rune -- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
Many death knight glyphs have been changed. In many cases the negative consequences were removed.
New death knight sigils are now available, primarily from vendors, including a tanking-oriented sigil.
Blood
Rune Strike -- damage decreased from 200% to 150% but threat increased to 150% from 100%.
The healing of Blood Aura, Blood Presence and Death Pact has been doubled.
Heart Strike – we overhauled this ability. It no longer has a haste debuff but will now be able to strike two targets like a cleave. It still hits for more than Blood Strike, but you can still use Blood Strike if e.g. you don’t want to break CC.
Bloody Strikes – the bonus damage from Pestilence has been moved here to help Blood AE slightly.
Vampiric Blood -- in addition to its current effects, also adds 20% health temporarily.
Will of the Necropolis -- now reduces the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,
Dancing Rune Weapon – cost reduced from 60 to 40 runic power.
Frost
Icebound Fortitude – now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but it can go higher). The stun immunity is intended to be its primary role in PvP.
Frost Presence -- bonus armor increased from 60 to 80% and magic damage reduction increased from 5 to 15%. We wanted to reduce the effectiveness of cooldowns but bring up base mitigation to reduce damage spikiness.
Horn of Winter -- now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
Hungering Cold – cost reduced from 60 to 40 runic power.
Unholy
Anti-Magic Shell -- cooldown lowered to 45 sec from 60 sec.
Bone Shield -- mitigation reduced from 40% to 20%.
Corpse Explosion -- damage increased substantially, added 5 sec cooldown, and changed cost to 40 runic power.
Night of the Dead -- now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
Outbreak – this talent no longer receive bonus damage from Pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
Pestilence -- no longer has a 10 sec cooldown.
Raise Dead -- now split into two spells: Raise Dead now raises a ghoul or pet ghoul (if talented). Raise Ally now raises a fallen party member (at no reagent cost).
Shadow of Death -- duration reduced from 45 seconds to 25 seconds.
Unholy Blight – cost reduced from 60 to 40 runic power.